General DescriptionEdit

Nora'Luuu is an erminoid creature, standing just under three and a half feet tall when he stands upright. He walks with a bit of a scamper to his stride, and when he needs to hustle, has been known to run about on his hands and feet.

To better hide in the ice and snow of his native northern homeland, Nora'Luuu's fur is a vibrant white, with a touch of yellow in the base of the fur to help him blend. His eyes are an icy white, almost glassy in their appearance, though there is the suggestion of intelligence behind that savage continence. He wears only a leather harness to hold his few possessions, some jewelry that seems to be made out of bear claws arranged as a necklace, and sheathes for his weapons of choice: A longsword, and a pair of kukri.

Nora'Luuu's fighting style is as savage as he can be. He leaps into the fray, screaming a war howl, marking the target with a savage upswing, or diving between two opponents and swinging wide, using his own body weight to offset the swing, teetering on the edge between tactical suicide and assured victory.

Character HistoryEdit

Nora'Luuu hails from the frozen northern wastes, hidden from the eyes of the world around. Savage, yet in a sense civil, they live the life of hunters and gatherers.

Nora'Luuu was born the runt of a litter of six, two of which died before their eyes opened. His name translates in the Sylvan dialect as "Snow", given to him to demean his common features. He never learned how to properly hurl a sling, though his prowess with a blade caught the attention of the Alpha Male, who had him in a hunting pack by the age of six.

Though shorter then his peers, Nora'Luuu carried his own. In the softer, southern races eyes, his parents would be proud of him, though there wasn't pride here. This was what was expected of him. He wore his victories about him, a necklace and some charms made from the more savage animals he helped bring down with his pack.

One fateful day, upon returning from a long hunting expedition, they returned with furs and meats, only to discover that their village had been brutally attacked. Those who survived, and a portion of the pack, remained to do what they could with the deceased, and to prepare to salvage the village. Nora'Luuu, and a few other skilled trackers, split to the four winds to find the one responsible for this act, and to destroy them.

Finding the tracks leading away, Nora'Luuu tracked a Northman from bear den to bear den, until he finally caught up with his prey...

Game Rule InformationEdit

Nora'Luuu: Male Anthropomorphic Ermine Warsword 2. HD 2d12+4, hp 24; Init +5; Speed 20 ft.
AC 18, touch 16, flatfooted 18; BAB +2.
Melee: longsword +4 (1d8+2 slashing, 19-20/x2 - Masterwork) OR Kukri +4 (1d4 slashing 19-20/x2)
Ranged: None
AL CG; Saves: Fort +3, Ref +5 (+8 if not Flat Footed), Will +4
STR 13 DEX 20 CON 19 INT 16 WIS 19 CHA 9
Skills: Balance +17, Climb +15, Concentration +6, Craft (Weaponsmith) +8, Jump +8, Martial Lore +5, Spot +5, Survival +5, Swim +6, Tumble +12
Feats: Weapon Focus, Power Attack, Combat Reflexes
Languages: Sylvan
Possessions: Studded leather, longsword (M), a pair of kukri, various pieces of bone jewelry

Warsword Maneuvers known: Leading the Attack, Douse the Flames, Steel Wind, Wolf Fang Strike

Warsword Stances known: Stonefoot Stance

Special: Low-Light Vision, Scent, Use DEX for Climb Checks, Can Take 10 on any Climb Check. Attach (Grapple from a bite attack)

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